Semester 1MCA134

Computer Graphics (MCA134) crash course, Online MCA, Semester 1:

This subject covers the fundamentals of computer graphics: display and input hardware, algorithms for drawing lines, circles, ellipses and filled areas, 2D and…

  • 14 video lessons
  • 4h 12m
  • Study notes
  • 70 quiz questions
  • Assignment
Computer Graphics crash course

14 lessons in Computer Graphics

Each lesson pairs one topic with a hand-picked video, trimmed to the part that teaches it.

About this subject

This subject covers the fundamentals of computer graphics: display and input hardware, algorithms for drawing lines, circles, ellipses and filled areas, 2D and 3D transformations, viewing and clipping, projections, and visible-surface detection. After it you will be able to implement basic raster drawing algorithms, apply transformation matrices to 2D and 3D objects, clip scenes to a window, and choose a suitable hidden-surface method for rendering.

  1. 1

    Graphics Systems and Display Devices

    Module I, : Video Display Devices, Raster Scan Display, Random Scan Display, Input Devices, Graphic Software

    Video Display Devices In Computer Graphics in HINDI | Display devices in computer graphics in HINDI· QuickCS· 22 min

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  2. 2

    Line Drawing Algorithms (DDA and Bresenham)

    Module I, : Points and Lines, Line-Drawing Algorithm, Pixel Addressing

    DDA Line Drawing Algorithm - Computer Graphics· Abdul Bari· 27 min

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  3. 3

    Circle and Ellipse Generation Algorithms

    Module I, : Circle Generation Algorithms, Ellipse Generation Algorithm, Conic Section, Polynomial and Spline Curves

    CGMM Video 11 : Midpoint Circle Drawing Algorithm Introduction in Hindi/English· Easy Engineering Classes· 18 min

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  4. 4

    Polygon Filling Algorithms

    Module I, : Filled Area Primitives, Fill Area Functions

    Seed Filling | Scan Line Algorithm | Boundary Fill Algorithm | Flood Fill Algorithm in just 21 mins· Vinay Mishra· 22 min

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  5. 5

    Basic 2D Transformations: Translation, Rotation, Scaling

    Module II, : Basic Transformations, Motion Representation, Translation, Rotation, Scaling

    2D Transformation (Translation,Rotation,Scaling) in computer graphics in hindi Lec-30· Zeenat Hasan Academy· 19 min

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  6. 6

    Composite 2D Transformations and Pivot Points

    Module II, : Composite Transformation, General Pivot-Point Rotation, General Fixed Point Scaling, General Scaling Directions

    Numerical on Composite Transformation | General pivot point Rotation | General Fixed point scaling· Sandeep Kumar Gour· 10 min

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  7. 7

    Reflection, Shear and Affine Transformations

    Module II, : Reflection, Shear, Transformation between Co-ordinate System, Affine Transformations, Raster Methods for Transformations

    Affine transformations in 5 minutes· Graphics in 5 Minutes· 6 min

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  8. 8

    2D Viewing Pipeline and Window-to-Viewport

    Module II, : The Viewing Pipeline, Viewing Co-ordinate Reference Frame, Window to New Port Co-ordinate Transformation, Two Dimensional Viewing Functions

    52- 2 Dimensional Viewing Pipeline In Computer Graphics Hindi | Viewing Pipeline Computer Graphics· TutorialsSpace- Er. Deepak Garg· 12 min

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  9. 9

    Line and Polygon Clipping Algorithms

    Module II, : Clipping Operations, Line Clipping, Polygon clipping

    Sutherland Hodgman Polygon Clipping Algorithm with Numerical |Computer Graphics· Abhishek Sharma· 17 min

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  10. 10

    Parallel and Perspective Projection

    Module III, : Three Dimensional Display Methods, Parallel Projection, Perspective Projection

    Everything about 3d Projection and it's types |Parallel and perspective projection and their types· Abhishek Sharma· 20 min

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  11. 11

    Depth Cueing and Surface Rendering Basics

    Module III, : Depth Cueing, Visible Line and Surface Identification, Surface Rendering

    Depth Cueing & Surface Rendering· Ambili M S· 6 min

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  12. 12

    3D Geometric Transformations

    Module III, : Translation, Rotation, Scaling, Other Transformations, Composite Transformer

    Compute Graphics: Lecture #25: 3D Transformations· Jyothi Mandala· 29 min

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  13. 13

    Back-Face Detection and Hidden Surface Classification

    Module IV, : Classification of Visiting Surface Detection Algorithm, Back Pace Detection

    Computer Graphics: Lecture #23: Visible Surface Detection - Back Face Detection Method· Jyothi Mandala· 20 min

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  14. 14

    Z-Buffer, A-Buffer and Scan-Line Methods

    Module IV, : Depth-Buffer Method, A Buffer Method, Scan-Line Method

    91- Z Buffer Algorithm Or Depth Buffer Algorithm In Computer Graphics In Hindi | Z Buffer Algorithm· TutorialsSpace- Er. Deepak Garg· 24 min

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Assignment

Computer Graphics Problem Set: From Pixels to Visible Surfaces

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What you get

Less scrolling. More passing.

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    Hand-picked video lessons

    14 short lessons, each with the best YouTube explanation we could find, trimmed to the part that matters.

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    Study notes

    14 lessons come with a summary, key points, key terms and takeaways for quick revision.

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    Quizzes

    70 questions across the course, with the right answer and why, the moment you pick.

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    Assignments

    1 subject assignments with clear tasks, so you practise what each subject actually asks of you.

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    Notebook

    Write notes beside the video, stamped with the exact time, and jump back to that moment later.

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    Progress that follows you

    Completed lessons, quiz scores and where you stopped, saved to your account on every device.

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    Live chat

    A members-only live chat beside every lesson: doubts, tips, stickers and GIFs with your batch. One ₹19 pass opens every live chat.

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The Online MCA live chat. Study together, live.

A live chat right beside the video, shared by everyone studying Online MCA. Ask a Computer Graphics doubt mid-lesson, share a shortcut, celebrate a finished semester.

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Computer Graphics: common questions

This subject covers the fundamentals of computer graphics: display and input hardware, algorithms for drawing lines, circles, ellipses and filled areas, 2D and 3D transformations, viewing and clipping, projections, and visible-surface detection. After it you will be able to implement basic raster drawing algorithms, apply transformation matrices to 2D and 3D objects, clip scenes to a window, and choose a suitable hidden-surface method for rendering. It's the Computer Graphics subject of Online MCA, Semester 1, in 14 lessons: Graphics Systems and Display Devices; Line Drawing Algorithms (DDA and Bresenham); Circle and Ellipse Generation Algorithms; Polygon Filling Algorithms; Basic 2D Transformations: Translation, Rotation, Scaling; Composite 2D Transformations and Pivot Points; Reflection, Shear and Affine Transformations; 2D Viewing Pipeline and Window-to-Viewport; Line and Polygon Clipping Algorithms; Parallel and Perspective Projection; Depth Cueing and Surface Rendering Basics; 3D Geometric Transformations; Back-Face Detection and Hidden Surface Classification; Z-Buffer, A-Buffer and Scan-Line Methods.

Yes. Every video lesson is free to watch without an account. A free login unlocks study notes, quizzes, the assignment, a notebook and progress that syncs across devices.

About 4h 12m of video across 14 lessons, plus time for notes and quizzes. Go at your own pace; your place is saved.

Yes: “Computer Graphics Problem Set: From Pixels to Visible Surfaces”. It comes after the last lesson, with a brief, clear tasks and how the work is judged.

A members-only live chat beside the video, shared by everyone studying Online MCA, where learners ask doubts, share tips and react with stickers and GIFs. One ₹19 pass, paid once from your InsideEdge wallet, opens the live chat for every degree.

No. It's a crash course to help you understand and revise the subject quickly. Use it alongside your official study material and assignments.