Stop 05 · Wireframing & PrototypingProjects · 1/1

Design a Clickable Prototype for a Mobile App

Part of the UI/UX Design Roadmap

In short

This project ties the phase together: wireframe, design and prototype one real mobile flow, then test it with people. It's the kind of end-to-end case study recruiters love to see.

The practice project for this phase — design and prototype a complete, testable flow for a mobile app idea, from wireframe through interactive prototype.

The jaadu proudly presents a small working model on a table at a science fair.

Think of it like this

The science exhibition model

For the science fair, you don't build a real power plant. You build a working model that shows how it works and lets judges press the button. Your prototype is that model: real enough to try and judge.

Watch it happen

Build plan for your prototype

Pick a flow
Map it
Wireframe
Hi-fi UI
Prototype
Test

1/6Choose one clear task, like 'order a canteen meal for pickup'. One flow done well beats five half-done.

The big ideas

What you need to know

One complete flow

Start to finish, including errors and empty states. Completeness shows real design thinking.

Use components

Buttons, inputs and cards as components prove you can work like a professional team.

Test on a phone

Run tests in the Figma mobile app so tap sizes and text are judged on a real device.

Show your process

Your case study should show the problem, flow, wireframes, tests and what you changed.

Save yourself the pain

Common mistakes

Oops

Designing ten disconnected screens for a whole app.

Do this instead

Go deep on one flow that's fully linked and tested. Depth beats breadth in portfolios.

Oops

Skipping testing because the prototype 'looks done'.

Do this instead

Test it. Showing what you learnt and changed is the most convincing part of the case study.

Your mission

Milestone 1: flow and wireframes

~45 min

Quick check

What makes a prototype project stronger in a portfolio?

Go deeper

  1. 1Choose a focused app idea with 4-6 core screens, not an entire sprawling product.
  2. 2Build wireframes first, then high-fidelity screens, then link them into a prototype.
  3. 3Test the prototype with at least one real person and note what confused them.

Stuck on this topic? Ask an Insider

Get 1:1 guidance from people who've walked this exact path — on the InsideEdge app.

Download
InsideEdge