Stop 09 · Growth & ExperimentationTopics · 8/10

Viral Loops & Referral Mechanics

Part of the Product Management Roadmap

In short

The cheapest user is one your existing users bring in. Referral programmes and shareable features turn happy users into a growth channel.

Designing a product so existing users naturally bring in new ones — through sharing, invites, or simply the product being visible to others (e.g. a Calendly link, a Zoom invite).

The purple blob brings two friends to a momo stall and points at the steaming momos.

Think of it like this

The momo stall offer

"Bring a friend, both get a free plate" at a busy momo stall. You bring Rohan, he loves it and brings his roommate. Each happy customer brings more. The stall barely advertises, because customers do it.

Watch it happen

The viral coefficient, K

Invites per user: 4
0
Invite → signup: 20%
1
K = 4 × 0.2 = 0.8
2

1/5K measures how many new users each user brings in through invites.

The big ideas

What you need to know

Two-sided rewards

Rewarding both the inviter and the friend often works better than rewarding one side.

Ask at a happy moment

Prompt referrals right after a win, like a delivered order or a finished course.

Built-in virality

Some products spread just by being used, like a shared payment request or an invite to a document.

Watch for fraud

Rewards attract fake accounts. Set limits and reward real activity, not just signups.

Save yourself the pain

Common mistakes

Oops

Paying for every signup from a referral.

Do this instead

Reward after a real action, like a first order, to avoid fake accounts.

Oops

Hiding the referral page three menus deep.

Do this instead

Show it at moments of delight, and make sharing one tap.

Your mission

Calculate K for a campaign

~20 min

Quick check

Users send 5 invites each and 10% of invites sign up. What's K?

Go deeper

  1. 1Study the mechanics of a referral program you've personally used or seen.
  2. 2Calculate (roughly) what a 'viral coefficient' greater than 1 would mean for growth.
  3. 3Design a lightweight referral mechanic for a product idea of your own.

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