Figma Components & Variants
Part of the UI/UX Design Roadmap
In short
Imagine changing the button colour on 60 screens one by one. Components let you change it once and watch every copy update. Variants keep all a button's versions in one tidy place.
Reusable design elements (buttons, cards, inputs) that update everywhere they're used when the source component changes — variants let one component represent multiple states (default, hover, disabled) cleanly.

Think of it like this
The school uniform pattern
A tailor keeps one master pattern for the school uniform. Sizes S, M and L are variants of it. If the school changes the collar, the tailor updates the master and every new uniform follows.
Watch it happen
A button component set
1/4One component set holds every version of the button. You place copies, called instances, on your screens.
The big ideas
What you need to know
Main and instances
The main component is the source. Instances are copies that follow it but can change allowed things like text.
Variants are properties
Group versions with properties like Type, Size and State instead of making separate components.
Component properties
Boolean and text properties let you show or hide an icon or change a label without detaching.
One fix, everywhere
Components are how teams keep big products consistent as designs change.
Save yourself the pain
Common mistakes
Oops
Detaching instances whenever they need a small change.
Do this instead
Add a property or variant to the main component instead. Detached copies stop getting updates.
Oops
Naming variants 'Button 1', 'Button 2'.
Do this instead
Use property=value names like 'Type=Primary, State=Hover' so they show as clean dropdowns.
Your mission
Build a button set
Quick check
You need a button that sometimes has an icon. What's the cleanest approach?
Go deeper
- 1Build a button component with 3-4 variants (default, hover, disabled, loading).
- 2Practice using your component across multiple screens and updating the source to see it propagate.
- 3Learn why components are the foundation of both efficient design work and design systems (Phase 8).
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