Stop 03 · UX ResearchTopics · 7/11

Journey Mapping

Part of the UI/UX Design Roadmap

In short

One bad moment can ruin an otherwise great product. A journey map lays out every step and feeling from first hearing about you to coming back, so the painful moments can't hide.

A visual timeline of every touchpoint a user has with a product — from awareness to onboarding to habitual use — used to spot where the experience breaks down and where to focus design effort.

The jaadu stands on a railway platform by a train door, holding a cup of chai and a travel bag.

Think of it like this

A train trip, start to end

Booking feels exciting, the waitlist makes you anxious, confirmation brings relief, the late train annoys you, and the chai at the station cheers you up. A journey map charts all of it, highs and lows.

Watch it happen

Mapping a food app's first week

Hears
Signs up
Orders
Waits
Returns

1/5A friend shares a discount code. Feeling: curious. Touchpoint: WhatsApp message.

The big ideas

What you need to know

Stages, actions, feelings

Each column is a stage. Rows show what they do, think and feel, plus which touchpoint they use.

The emotion line

A line going up and down across stages shows where the experience hurts most.

Pick the lowest dip

The map's job is to show where to act. Usually that's the deepest low point.

Built from research

Feelings and steps should come from interviews and data, not the team's guesses.

Save yourself the pain

Common mistakes

Oops

Mapping only what happens inside the app.

Do this instead

Include outside moments like WhatsApp messages, delivery calls and support chats. Users don't separate them.

Oops

Making a beautiful map that nobody acts on.

Do this instead

End every map with two or three opportunities and who owns each one.

Your mission

Map your own week with an app

~40 min

Quick check

Your journey map shows the lowest emotion during delivery waiting. What does that tell you?

Go deeper

  1. 1Map the full journey of a product you use, from discovery to today.
  2. 2Mark each step with the user's emotional state (frustrated, delighted, neutral).
  3. 3Identify the single worst moment in the journey and think about how you'd redesign it.

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